![]() ![]() ![]() In the decade or more since then, the game has introduced three more types of summon, completely revamped the way the board is laid out, and changed the game so much I could no longer follow play effectively. I was an avid Yu-Gi-Oh player up until fairly deep into the introduction of Synchro Summons, a type of summoning mechanic introduced in 5Ds that mimicked fusion, but didn’t require a fusion facilitating card. it’s a pretty standard formula, and one which I fell off a long time ago. One of the more popular TCGs of the late 90’s and early 2000’s, Yu-Gi-Oh sees players summon monsters, activate magic and traps, and try to get their opponent’s “life points” down to zero. If you go back probably ten to fifteen years, I was once upon a time heavily invested in the trading card game and TV show Yu-Gi-Oh.
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